Make sure you’re picking them up as they’re incredibly useful, but keep in mind that you don’t have to spend them as soon as you earn them. It’s a fine balance as you don’t want to make yourself overpowered, or make the game a slog, but if you tweak this before you start, you’ll be able to make the game feel as rewarding as you wish for it to be by playing through and testing your difficulty settings and manipulating them as you play.Īs you progress through the early stages of The Last Of Us Part II, Ellie will accumulate parts (bolts) and supplements (pills and pill bottles) which are littered throughout the game’s environments. My sweet spot is setting the rest of the difficulty options as high as I could manage, but making resources hover on easy-medium settings so I wasn’t struggling for ammo or craftable items in a firefight, as I felt on Survivor mode, the lack of resources was a little too rough. Beyond the actual difficulty setting, you can create a custom difficulty which will change the behaviour of enemies, set the efficiency of your AI Companions, modify damage dealt and affect the amount of resources you can find in the world. I absolutely adore the fact that The Last Of Us Part II does not gate anything behind certain difficulties – in fact, the difficulty itself can be tweaked per different criteria to really fine-tune the experience. Once you’ve got your options sorted, the first question the game will ask you is about the difficulty level. There’s another section in the options menu where you can activate a collectible checker, which is useful once you’ve beaten the game as it tags collectibles that you’ve already found with a different icon so you know you don’t need to pick it up again. Some of the collectibles in this game are a real pain to find, and given the tricky situation with the save system (which I’ll get into later) activating this makes a lot of sense if you’re a dogmatic completionist like me, and you want to get the most out of your first playthrough. You’ll hear a noise and receive a visual cue if there’s anything in range that you can pick up. By activating it in the menu, you can easily just press R1 and Circle, and Ellie will ping the environment around her. This is handy for those of you who aren’t too keen on poring over every nook and cranny to find collectibles. But you could also activate some yourself, especially if you want to tweak some of the more frustrating elements within the game’s design.įor example, take Advanced Listen Mode, which is under navigation and traversal. I think it’s really worth digging into these options before you start the game to appreciate the effort put in here. From what I can tell, it’s safe to say Naughty Dog has done a good job of making the game as playable as possible, which is awesome. The Last Of Us Part II is swimming in accessibility options, and after submitting my own review, I read a few others which had focused on the efficiency of the game’s accessibility. This is the most useful tip I’ve found and is especially important if you’re a completionist. Spoiler warning: I’ll be discussing mechanics and systems from the game, but there won’t be any overt spoilers about the plot or anything important to the narrative.Ĭredit: Sony Interactive Entertainment / Naughty Dog Here’s everything I wish I knew before I started playing The Last Of Us Part II. I know just about everything there is to know about it, so I think I can help those out who are hopping in at launch. However, I’ve played the game through twice now and I’ve managed to pop the Platinum.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |